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Arma 3 Editor Virtual Arsenal

Arma 3 Editor Virtual Arsenal Arsenal

Arma 3 Version: 1.80 (stable)CBA Version: 3.5.0 (stable)ACE3 Version: 3.12.0.29 (stable)Mods: - CBAA3- aceDescription:This is more of a complaint than a bug, but it is a major concern for mission makers. ACE arsenal is used instead of BI Arsenal when attempting to set unit loadouts in editor - this would be fine except ACE arsenal doesn't pull saved loadouts from those saved in the BI Arsenal.Steps to reproduce:. To replicate the arsenal issue just place a unit and attempt to edit loadout in editor. Existing saved presets in the vanilla VA are not there. This is a significant issue for those who literally have over a hundred presets saved for various missions.

The perfect solution would be to allow cross-compatibility with the existing VA system. (i.e - move presets from VA to ACE VA)Where did the issue occur?. Dedicated and in editorSeparate question. Out of curiosity (and the lack of documentation as to how to do this) - How do you initialize / set an object to use the new ACE Arsenal system? What line of code (if there is any) do you put in the object's init field? Agree with having a way to disable ACE3 Arsenal via CBA settings would be optimal for us.for apparently the same reason he stated as removing addons generally turns into problems and makes it so your players are either A) stuck only playing on your servers or B) they play with you once and then consider it a pain in the ass to always update to your modset whenever they play on your server and then never return after that first time because they have a compatibility issue somewhere else and don't like dickering around with files instead of just playing.

.Arma 3 Version: stable, Version 1.74.CBA Version: Steam VersionSo I've been having this problem for awhile now and it seems that I am not alone (Link In Description) but everytime after limited use of the Virtual Arsenal on the Eden (3D) Editor, the game just essentially freezes on the loadscreen, preventing me from further creating, let alone completing scenarios within the editor ever since. Through research and trialing on the previous versions of ARMA, the issue has been isolated to the CBA mod and given the level of dependency updates on CBA from other mods, I find myself with zero options and zero solutions.Thanks in advance.Link:# #.

ArsenalVirtual

Arma 3 Virtual Arsenal Eden Editor

Jul 28, 2016 - I put this in the init box( 'AmmoboxInit',this,true call BISfncarsenal;) but when i do it comes up saying init; missing.Any Ideas?

Arma 3 Editor Virtual Arsenal